shield hardening stellaris. The downside if that they use power and missiles/torpedo bypass them entirely. shield hardening stellaris

 
 The downside if that they use power and missiles/torpedo bypass them entirelyshield hardening stellaris

Was wondering if this also applies to archeo. All neutral or friendlies share gateways access. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. 6 shield regen, 15% shield hardening. Stellaris. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. 30% armor hardening on top cuts it by another third. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Stellaris is a sci-fi grand strategy game set 200 years into the future. I've played quite a few games but never noticed minor artifacts before. Don't forget to turn. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Their faces are melting so lovely and the screams music to my ears. Stellaris. Generally you should mount a higher ratio of armour anyway. 50% shield hardening lets you live +100% longer (!!!!!). Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. 2 comments. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. It's a. . Don't forget to turn. and with the introduction of armor and shield hardening it's just not effective. Q2. Active Wikis. The Stellaris 3. In this video I take an in-depth look and test out the new Psionic Cloaking in combination with Psionic. Stellaris Wiki Active Wikis. 2 Answers. Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Didn't new armour/shield hardening kill them?. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Stellaris does neither of these which results in the same old tired meta that can only lurch from 1 extreme to the next without hope of creating varied playstyles. 100% Shield penetration = Ignores shields (no damage at all to shields). Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. It should say what event you got. Not on corvettes though. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. However, there are a couple situations where. It averages at 850. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. hardening * total. ago. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. ; About Stellaris Wiki; Mobile viewWelcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. 34. Go to Stellaris r/Stellaris. 6 beta for Extra Ship Components: NEXT mod. Thread starter Chuunibyou Imouto;. 7% shields/day, or 250 out of 35834. Decreased the base damage of explosive torpedoes. 0 - Orion #####. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. Community Hub. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. I don't know what the fuck beats a Juggernaut with 100% shield hardening. Idiot's Guide to 3. Stellaris. My enemy has mountains of torpedoes (no neutron launchers). Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. The nano missiles and saturation artillery are flatly excellent. It gives +10% weapons damage, +10% shield hardening for admirals. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. Added new. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. No. 1. Living Metal and Zro are kinda weird resources because they have very few uses. 6 update. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. Can't terraform Mars then. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. There is too much data tied up in a planet. They punch way above what their fleet power numbers would indicate. There are no weapons which penetrate armor but not shields (save the PD turrets but those don’t count. g. Hello! I used to be pretty hardcore into this game. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. 1x regenerative hull tissue. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. With 60% Shield Hardening it has 500 EHP. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these weapons exclusively. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Further, with 30% Armor Hardening your corvette has 286 EHP. • 20 days ago. Stellaris. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. I believe one of the fallen empires are very into disruptors. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. Added new. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. You should also be able to trade for food if need be. . When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. 6 “Orion” update includes many changes to combat. It won't be that bad in 2. Stellaris. is it worth it do you think?No they can not. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Now say, 30% shield hardening cuts Disruptor damage by a third. It lacks the bonus to hull damage lasers have. Below is an example of what I found out while testing ship combat. 50, vs Gamma lasers at 6. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. It is developed by Paradox Development Studio and published by Paradox. Hull is 3300. 2 thirds armour 1 third shield. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 02 DPS to be fair. For individual ship designs, I set a theme for each one. Best. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. PitiRR. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. Shield hardeners are a new defensive technology in the upcoming 3. Advanced Shield Hardening. Callinicus. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. , missiles vs shields. Stellaris. So the base power and damage output of AC1 is 30% higher than Coilgun2. The Crisis ships like the Unbidden should have shield hardening and the Scourge should have Armor Hardening, and the Fallen Empire should definitely. #7. 25 shieldpoints. Torpedoes got full shield penetration until ships get shield hardening. While cloaked, ships can. Three grants 45%Stellaris Real-time strategy Strategy video game Gaming. 0 unless otherwise noted. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. . Negative shield negation adds to your shield value after all other calculations. Description. I've found in. A place to share content, ask questions and/or talk about the 4X grand strategy…The Unbidden having shield hardening and some PD means they're not as vulnerable as before to FAE and carriers now (still better than kinetic IMO because even with increased effectiveness they have way too much shield, and the ever overcrowded engineering research slowing down repeatable stacking). #2. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. It's comparable to shield regen on fortresses. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. +25% Shield Regen +3% Shield Hardening; Missiles. Does 100% shield hardening work? Does that mean you don't need armor at all? Each Ancient Suspension Field gives +15% shield hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Below is an example of what I found out while testing ship combat. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. And Unbidden anchors now give their ships shield hardening and boost shield regen. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Stellaris Real-time strategy Strategy video game Gaming. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Go to Stellaris r/Stellaris. Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. 7k a piece. Should say something like "track all projects". +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. I think that crisis, FE, AE, leviathans should have hardening. Jan 8, 2019. is it worth it do you think?Related Topics. The. Also I think the best combination is to use armor + hull utility slots, and not using any shields. hardening * total. nAnd they got a hidden damage multiplier of shipsize+1. The great khan event is brutal. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. The Stellaris 3. Content is available under Attribution-ShareAlike 3. Losing 100 Ar or 125 Sh to get 65 Hull. 6 update. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. 1 jump drive range to ships in the system. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. Ironically, there is an advanced armor option known as Dragonscale Armor. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. Rogue servitors my friend, rogue servitors. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". 1x shield capacitor. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. 5x divider on shields. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 50% shield hardening. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. Theonar Jul. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. Similar argument applies to, e. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Tactics Forever, before the dev put it on Steam and then gave up on it. This will not only help balance armor vs shields. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. Shields won't regenerate at all unless a charger is present (in vanilla game that is). I like shattered ring. Just what it say on the tin. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. 6 “Orion” update includes many changes to combat. Now, "performance vs fleet capacity used", that may be a different story. Max shields with 2 armor slots, and 2 crystal plating, with shield hardening and afterburners, one standard torpedo, torpedo AI, and as many autocannons as you can squeeze on it. Its just farming. armor vs shield hardening. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. Now say, 30% shield hardening cuts Disruptor damage by a third. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Go to the situation log and look for a google maps type blip in the top right corner. Sep 13, 2020 766 932. They have their own weapons they fire. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is. Generally you should mount a higher ratio of armour anyway. Adds the Shrouded Star, which gives . 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. 1 shield regen, 15% shield hardening. I think there is a slider in the options menu to scale the UI. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. My ships slots are half armor, 25% crystal, 25% shields. worker output doesn't apply to specialist roles like researcher. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. The juggernaut is different because it can rotate so the arc emitters can always fire. Stellaris. - Slighly reduced the number of mineral and energy space deposits. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. The shield hardening components kind of revive the shields back to their older glory. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . invol713 • 5 yr. . If you mean by penetration resistance, then yes. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Deselect it. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. Shield capacitor gives +10% for more shield (2x repeatables) vs. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. The result are the same. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. So having two grants you 30% hardening. Recently I decided to pick it up again. This, plus the other randomly rolled admiral traits make them absolutely bonkers. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 9 that merges the various incompatible game rules and scripted triggers added by mods. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. == General ==. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. M: +315 shield HP (505 with AP), 4. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. E. Mining lasers are pretty useful if you're trying to finish the game in under 100 years. Increased the range of Energy Siphons. All this change would mean is that bypass weapons (minus missiles) are now no longer a viable choice for this kind of job due to their low dps. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. Stellaris Real-time strategy Strategy video game Gaming. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. I went the Evolutionary Mastery route this game (I know everyone says it's inferior, but I have fun with it and specializing pops, especially when I have slaves), I got the alien box event which gave me limited regeneration, AND I found the artifact. Shield strength, against full shield penetrators, is given by. The shield regen is just insane and my. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. Shield nullification. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. The thing is I have no idea if this rule still applies. Decreased the base damage of explosive torpedoes. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. Armor does not reduce damage to shields. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. Note that the Tech Tree starts where Stellaris' base game tech tree ends, with a few steps before mine truly begins. M: +315 shield HP (505 with AP), 4. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Steps to reproduce the issue. Legacy Wikis. Later i tried picket cruiser with hardeners. I don't see why the ring can't also generate a shield while hardening the shields in the system. Advanced Shield Hardener: 30 1: 25 +25% Shield Hardening For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Do not leave feedback in this thread. 25 days. #15. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. EulersApprentice • 1 yr. Darvin3. Legacy Wikis. 0. Armor hardening is better and easier to get than shield hardening. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). Don't forget to turn. Stellaris > General Discussions > Topic Details. Wouldn't know, I suppose hypothetically you can change it from a shielded world into another class but I believe once the colossus fires it dumps the information of the original planet class, population and buildings completely and that cannot be retrieved. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. How a nation becomes and is powerful can be done in a variety of ways. Be prepared to make your moves once the Khanate fails…. • 20 days ago. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. ). One living metal, and one for the shield, and later with 2 shield. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Montu just released a defensive component tier list if you want a more indepth explanation. Both are late game anyway so doesn't matter. 1 daily regen (2. Originally posted by NixBoxDone:Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. is it worth it do you think?Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. MuffinFIN • 5 yr. Hello, i wonder what "+% armor penetration" realy does. They do stack, yes. All Discussions. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 7 throwing this strategy out the window. 25 shield hardening and . It just misses an icon. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Destroyers are around 2k health and 50% evasion. 1. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. If you go into a system with shield negation, you average them out for the value of your shield. Adds a new unique system containing a Shrouded. Upload Attachment EDIT: the philosophy this is based on is pre-3. Make Exotic Gas Extraction and Rare Crystal Mining valid requirements for rolling Shield Hardening and Armor Hardening techs, respectively. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. Cool. Further, at these levels of Shield Hardening your shield HP is basically added to your Armor HP with respect to Missiles and Fighters and is very functional as an anti-Torpedo measure since it offsets the bonus damage to armor of Torpedos. g. 25 to shield. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. • 2 yr. So in average the same amount of shield or armor will least half as much time as the hull. Observe the full damage going through shield. Added new. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. 13. Archaeoshields should now properly provide their shield hardening bonus. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Don't forget to turn. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Increased the range of Energy Siphons. It lets me go all-in on shield repeatables and shield slots, without worrying. You can send your ships to vassal ports if you. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. No. It gets deleted when the colossus is used. Meaning you can get 100% hardening on a large ship, pretty easily. In singleplayer you can just mass these, the AI will never counter them. > Solar system scaling submods for the primary version have been updated and should work with this mod. ago. You don't. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. Stellaris > General Discussions > Topic Details. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Added new aux components that use Exotic Gases, Rare. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. #1. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Field Manipulation - Tier 5. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. 5 Q3. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. That’s why psionics is the go-to early game military rush ascension.